Closer look: Cyberpunk 2077 game play

Closer look: Cyberpunk 2077 game play

Montoya dives into some of the smaller details from the impressive Cyberpunk 2077 play through. This demo was running on an i7 with a gtx 1080. Movement was smooth with very little frame drops which was impressive for a game which is largely unoptimized. Initial concerns are that textures will be dumbed down for consoles, but that did not take away from the beauty of the environment and excitement of what the game will be!

Star Citizen Alpha 3.0: Travels Through The Verse

Here’s my version of a completely in-game Star Citizen alpha 3.0 trailer, showcase, sizzle reel, highlight reel, etc. It’s a two minute, cinematic romp through various locations, encounters & gameplay mechanics in an attempt to visually showcase how big & diverse this game is already. All footage was recorded in game by me in Star Citizen Alpha 3.0 within the sandbox “Universe” or “Crusader” game mode with the use of ReShade for some control over levels, colors, filmgrain & depth of field effects. Find me on: WEB: hasgaha.com TWITTER: @Mr_Hasgaha: twitter.com/Mr_Hasgaha FLICKR: flickr.com/photos/hasgaha/ YouTube: youtube.com/mrhasgahaland

Beyond Good and Evil 2 gameplay first look

Making claims of seamless ground to space travel, fancy artwork and immersive worlds is easy at E3, but how will it look in-game? In the case of Ubisoft’s E3 presentation, it seems they can back up their fancy cinematic intro with some stunning in-engine graphics shown here! We also get so see a very seamless transition from a camera zooming out from Knox standing on a giant statue to being zoomed all the way out and seeing the entire moon! So far the in-engine game looks promising, we at TEST Gaming look forward to seeing the game progress!  

Star Citizen Parallax Effect

Putting a spin on static in-game screenshots, this video is a 4k compilation of four parallax effect clips I created using in-game screenshots from Star Citizen Alpha 2.6. These use a technique commonly called “Parallax Scrolling” which: “is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s.” Each scene uses anywhere from four to eight different in-game screenshots specifically taken for […]

Beyond Good and Evil 2 – Competition for Star Citizen?

Beyond Good and Evil 2 – Competition for Star Citizen?

An unlikely competitor has emerged! One of the most fun filled and exciting previews out of E3 was Beyond Good and Evil 2! Not having played the first one, I have no idea what is happening with this story line, but if the in-game action comes anything close to what the this promotional video shows, then this game is going to be a lot of fun! So what does this have to do with Star Citizen you ask? Nothing! Except that we have yet another game promising seamless transitions from the surface of a planet into space, and back down to […]

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