Star Citizen Alpha 3.0: Travels Through The Verse

Here’s my version of a completely in-game Star Citizen alpha 3.0 trailer, showcase, sizzle reel, highlight reel, etc. It’s a two minute, cinematic romp through various locations, encounters & gameplay mechanics in an attempt to visually showcase how big & diverse this game is already. All footage was recorded in game by me in Star Citizen Alpha 3.0 within the sandbox “Universe” or “Crusader” game mode with the use of ReShade for some control over levels, colors, filmgrain & depth of field effects. Find me on: WEB: TWITTER: @Mr_Hasgaha: FLICKR: YouTube:

Star Citizen Parallax Effect

Putting a spin on static in-game screenshots, this video is a 4k compilation of four parallax effect clips I created using in-game screenshots from Star Citizen Alpha 2.6. These use a technique commonly called “Parallax Scrolling” which: “is a technique in computer graphics and web design, where background images move by the camera slower than foreground images, creating an illusion of depth in a 2D scene and adding to the immersion. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s.” Each scene uses anywhere from four to eight different in-game screenshots specifically taken for […]

Some Gorgeous Timelapses of Star Citizen

Slow tracking time-lapse video clips I recorded while playing Star Citizen Alpha 2.6 using a technique I developed over the past few months in combination with Star Citizen’s new “Director Mode” camera controls. I ended up using about 1 hour and 55 minutes worth of footage that I speed up into the 15 minutes you see. However, I easily captured over 4 hours of footage, trying to get just the right speed, action, angles, etc. All scenes are in live games taken completely unscripted and as-is. Various locations include Port Olisar, Yela, Crusader, Area 18 ArcCorp, Station Demien and Echo […]

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